targetted_decisions = {
	convert_to_rumi = {
		only_playable = yes
		
		filter = self
		ai_target_filter = self
		ai_check_interval = 60
		
		potential = {
			religion_group = muslim
			is_playable = yes
			has_landed_title = e_rum
			OR = {
				culture_group = iranian
				culture_group = arabic
				culture_group = altaic
			}
			NOT = {
				culture = rumi
			}
		}
		allow = {
			religion_group = muslim
			has_landed_title = e_rum
		}
		effect = {
			custom_tooltip = { text = tooltip_courtiers_embrace_rum }
			custom_tooltip = { text = tooltip_provinces_embrace_rum }
			if = {
				limit = {
					OR = {
						culture_group = iranian
						culture_group = arabic
						culture_group = altaic
					}
				}
			}
			hidden_tooltip = {
				any_courtier = {
					limit = {
						culture = ROOT
						employer = { character = ROOT }
						dynasty = ROOT
					}
					culture = rumi
				}
				any_demesne_province = {
					limit = {
						culture_group = ROOT
					}
					culture = rumi
				}
				if = {
					limit = {
						capital_scope = { culture_group = arabic }
					}
					capital_scope = { culture = rumi }
				}
			}
			culture = rumi
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			
			#modifier = {
			#	factor = 0.01
			#	capital_scope = {
			#		NOT = { culture_group = arabic }
			#	}
			#}
			modifier = { #Small Crusader States will balkanize with their own culture or go native.
				factor = 0
				top_liege = {
					lower_real_tier_than = KING
				}
			}
			modifier = {
				factor = 30
				top_liege = {
					culture = rumi
					has_landed_title = e_rum
				}
			}
			modifier = {
				factor = 1.5
				capital_scope = {
					region = world_middle_east_jerusalem
				}
			}
			modifier = {
				factor = 2.0
				liege = { culture = rumi }
			}
			modifier = {
				factor = 1.1
				num_culture_realm_provs = {
					value = 2
					culture = rumi
				}
			}
			modifier = {
				factor = 1.1
				num_culture_realm_provs = {
					value = 4
					culture = rumi
				}
			}
			modifier = {
				factor = 1.1
				num_culture_realm_provs = {
					value = 6
					culture = rumi
				}
			}
			modifier = {
				factor = 1.25
				num_culture_realm_provs = {
					value = 8
					culture = rumi
				}
			}
			modifier = {
				factor = 1.5
				num_culture_realm_provs = {
					value = 10
					culture = rumi
				}
			}
		}
	}
}